Innovation with Game Development

Coding can be fun

Minecraft


turnLeft();
moveForward();
for (var count2 = 0; count2 < 4; count2++) {
  for (var count = 0; count < 2; count++) {
    moveForward();
    destroyBlock();
    placeBlock("wool");
  }
  turnRight();
}
turnRight();
turnRight();
moveForward();
moveForward();
turnRight();
turnRight();
for (var count4 = 0; count4 < 4; count4++) {
  for (var count3 = 0; count3 < 2; count3++) {
    moveForward();
    placeBlock("sand");
  }
  turnRight();
}
turnLeft();
turnLeft();
for (var count5 = 0; count5 < 3; count5++) {
  moveForward();
}
turnLeft();
for (var count7 = 0; count7 < 4; count7++) {
  for (var count6 = 0; count6 < 2; count6++) {
    moveForward();
    placeBlock("wool");
  }
  turnLeft();
}
turnRight();
moveForward();
placeBlockAhead("sand");
turnLeft();
for (var count8 = 0; count8 < 3; count8++) {
  placeBlock("sand");
  moveForward();
}

moveForward();
placeBlock("planksBirch");
turnRight();
moveForward();
turnLeft();
moveForward();
turnLeft();
for (var count2 = 0; count2 < 3; count2++) {
  for (var count = 0; count < 2; count++) {
    moveForward();
    placeBlock("planksBirch");
  }
  turnRight();
}
turnLeft();
moveForward();
placeBlock("planksBirch");
moveForward();
turnRight();
for (var count3 = 0; count3 < 3; count3++) {
  moveForward();
  placeBlock("planksBirch");
}

Further Play