Tileland info

Tileland details

  1. Tileland Instructions

    Each instruction is one character.

    • Simple squares and turns
      444>44<44>44
    • Adding hexagons and colours
      4o6b>4o6b>4o6b>4o6b>4o6b>
    • Odd sided polygon like the pentagon naturally turn to the right
      4o5b4o5b4o5b4o5b4o5b4o5b4o5b4o5b4o5b4o5b
    • A spiral has a recognizable pattern in the code
      4r>4r>4o4r>4o4o4r>4o4o4o4r>4o4o4o4o4r>4o4o4o4o4o4r>4o4o4o4o4o4o4r>4o4o4o4o4o4o4o4r>
  2. Tileland+ code (like having a preprocessor)

    • Cutting and pasting using x (cut all) and x (paste the first clip)
      4o5bxvvvvvvvvvv>xvvvvv
    • A sleight elaboration of the above with q (reset -- remove all clips)
      3o3g<7o3g3o<7ppxvvvvvvv>xvvvvvvv
    • A complex use of different clips-- n (roll clips left) and m (roll clips right)
      q6o4>6p>>>4o>x6o4>xvvvnvmvnvmvnvvmvnvvmvnvvvmvnvvv
    • A zig-zag patch pattern implemented rolling
      q5o3bx5o<3pxvnvnvnvnvnvn>vnvnvnvnvnvn>vnvnvnvnvn>vnvnvnvnvn>vnvnvnvnvn>vnvnvnvnvn>vnvnvnvnvn
    • Another zig-zag patch pattern implemented rolling
      q4o34o4>bx4o3<4o4>pxvnvnvnvn>vnvnvnvn>vnvnvnvn>vnvnvn>vnvnvnvn>vnvnvn>vnvnvnvn>vnvnvn>vnvnvn
  3. Future work

    I may switch to SVG formats to render the polygons....